Standalone Building
Richard Gaskin
ambassador at fourthworld.com
Thu Oct 8 13:17:13 CDT 2009
Wilhelm Sanke wrote:
> What irritates me is that they speak of a necessary change to the
> *engine*, which kind of engine is involved her? What does "(ide) engine"
> mean, which - according to the engine-change log - will implement the
> standalone building in dp4 and in the future. If this engine is
> identical to the Revolution engine, then we - as MC-IDE users - could
> possibly get problems? How must standalone building with the new
> "engine" be configured to work in the MC IDE?
> In the attachment of Comment 11 to bug report # 2217 you find a patched
> Rev stack for standalone building to be used with the command (in
> Comment 10)
For lazy people like myself, the link to that report is:
<http://quality.runrev.com/qacenter/show_bug.cgi?id=2217>
The full sentence in which RunRev's Oliver Kenyon suggested the need for
an engine change is worth noting:
To fix the issue, we will need to make an engine change, possibly
the addition of a "repeat for each control" loop form.
So rather than something irritating, it's actually quite cool: imagine
if we had the ease of iterating through controls so simply. Nice stuff
- glad to see they're thinking along those lines.
--
Richard Gaskin
Fourth World
Rev training and consulting: http://www.fourthworld.com
Webzine for Rev developers: http://www.revjournal.com
revJournal blog: http://revjournal.com/blog.irv
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