Standalone Building

Richard Gaskin ambassador at fourthworld.com
Thu Oct 8 13:17:13 CDT 2009


Wilhelm Sanke wrote:
> What irritates me is that they speak of a necessary change to the 
> *engine*, which kind of engine is involved her? What does "(ide) engine" 
> mean,  which - according to the engine-change log - will implement the 
> standalone building in dp4 and in the future. If this engine is 
> identical to the Revolution engine, then we - as MC-IDE users - could 
> possibly get problems? How must standalone building with the new 
> "engine" be configured to work in the MC IDE?
> In the attachment of Comment 11 to bug report # 2217 you find a patched 
> Rev stack for standalone building to be used with the command (in 
> Comment 10)

For lazy people like myself, the link to that report is:
<http://quality.runrev.com/qacenter/show_bug.cgi?id=2217>

The full sentence in which RunRev's Oliver Kenyon suggested the need for 
an engine change is worth noting:

   To fix the issue, we will need to make an engine change, possibly
   the addition of a "repeat for each control" loop form.

So rather than something irritating, it's actually quite cool:  imagine 
if we had the ease of iterating through controls so simply.  Nice stuff 
- glad to see they're thinking along those lines.

--
  Richard Gaskin
  Fourth World
  Rev training and consulting: http://www.fourthworld.com
  Webzine for Rev developers: http://www.revjournal.com
  revJournal blog: http://revjournal.com/blog.irv


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