The Aborted Plunge (Metacard to Revolution)

Shari shari at gypsyware.com
Tue May 29 06:40:27 CDT 2007


>But why not do what a lot of us have done -- create something in Rev 
>exclusively. When I decided to learn Rev, I just jumped in at the 
>beginning and made a whole project in it. I set aside one stack that 
>I forbid myself to open in MC. You learn it quick that way. :)
>
>>  I don't have the time to figure out how to appease it.
>
>I'm sure it is something simple, but without knowing exactly how it 
>errors and where, it's hard to know what's wrong. If you feel like 
>it, send me a copy of the problem stack, and I'll take a look at it 
>in Rev if you want. I'm curious what errors you are getting and why.



I have a newer project that I will probably do this with, or perhaps 
simpler projects.  The adventure game can probably live harmoniously 
in both, as I haven't done anything weird with it yet.  I have other 
projects that can probably live harmoniously in both.

But the happy stack is highly complex, so many stacks, so many 
objects, and parts of the code are even hard for me to understand (I 
did that as an anti-piracy preventer).  It even stumps the Script 
Debugger at times, so I don't use that either :-)

Thank you for the offer, Jacque.  You are very sweet :-)

Shari
-- 
Windows and Macintosh shareware games
Blackjack Gold
http://www.gypsyware.com


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