beepLoudness
Klaus Major
klaus at major-k.de
Thu May 24 13:02:37 CDT 2007
Hi Shari,
> Eons ago (pre- the Rev/Metacard merger) there was a bug, where
> somehow the beepLoudness got balled up. I think this was OSX
> only. The fix was to reset the beepLoudness and then make it
> beep. I don't remember how long ago this bug began, or if and when
> it ended. But the fix was simple:
>
> on fixSoundLevel
> global gSoundLevel # the beepLoudness when the app was launched
> set the beepLoudness to 10
> beep
> set the beepLoudness to gSoundLevel
> end fixSoundLevel
>
> This code has lived in my app for many years. But I suspect it is
> now causing difficulties. Because almost every time I run the app,
> my system beep level gets reset to the lowest possible setting
> where I can't hear it.
> So it is time to re-evaluate this piece of code. I searched both
> the Metacard and Revolution archives, and there is no mention of
> the probably long-squashed bug. Not even a tidbit.
> Does anybody remember this issue? I am assuming I no longer need
> this workaround as I found no mention anywhere.
> Interestingly, if I get the beepLoudness from the msg box, it shows
> as 16777472. According to the docs, it should be 0-100 or not work
> at all.
Hmmmm, recalling my memory form the good ol' MC days (and after a
quick glance in the current Rev docs :-)
"beepLoudness" will ONLY work on SOME Unix machines!
So this may return some strange values on the Mac and Win if at all.
Maybe you mean "playloudness"?
> Shari
>
>
> --
> Gypsy King games for
> MAC and WlND0WS
> http://www.gypsyware.com
Regards
Klaus Major
klaus at major-k.de
http://www.major-k.de
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