Buggy debugger -- solved?

MisterX b.xavier at internet.lu
Wed Nov 9 10:50:31 CST 2005


 > The non-debug mode of the debugger is much needed for globals 
> debugging. Alas it doesn't do arrays (unless you get a new 
> mod release I mentioned earlier...) 

sorry - non related - I "qui pro quo"'d Mark and my brain
didn't register something! No rant or anything meant...

I just spent a big part of the day working on the mc variable watcher
and finishing some workflow issues with my old mc script editor...

is there anyone still using Metacard?

cheers
Xavier




> -----Original Message-----
> From: use-revolution-bounces at lists.runrev.com 
> [mailto:use-revolution-bounces at lists.runrev.com] On Behalf Of MisterX
> Sent: Wednesday, November 09, 2005 17:07
> To: 'How to use Revolution'
> Subject: RE: Buggy debugger -- solved?
> 
>  
> 
> > On Behalf Of Mark Schonewille
> 
> > In my view, the debugger should never just drop out of 
> debug mode. It 
> > should give some feedback to tell the user why it can't continue 
> > debugging. If we can figure out what happened with your 
> stack, maybe 
> > RunRev can add some proper error handling in the deugger.
> Mark,
> 
> The non-debug mode of the debugger is much needed for globals 
> debugging. Alas it doesn't do arrays (unless you get a new 
> mod release I mentioned earlier...) 
> 
> Now, I tested Timothy's problem in a stack with a background 
> inserted the breakpoint. Launched the handler. The script 
> editor opened but no debugging going to work!!! oops...
> 
> Good call!!!
> 
> The debugging works ok in the 2.5 Rev version.
> 
> I would bugzill'it!
> 
> cheers
> Xavier
> http://monsieurx.com/taoo 
> 
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