1000 objects
Shari
shari at gypsyware.com
Sat May 28 16:08:04 EDT 2005
>I'm assuming you're drawing something like face-down playing cards.
>If the appearance is always the same, another way to handle
>something like this would be to have one graphic instead of many,
>calculate where the click occurred and then do what is appropriate
>based on that.
The cards turned out really well. I am very pleased with that
upgrade. The biggest bugger in dealing with the cards was the
layering. I finally nailed that. Hundreds of objects moving around
and needing to be on top of each other visually... but the layering
changes with every hand... that took a bit of doing, especially since
some layers had to go BEHIND other layers. Otherwise all layers
could start at 1 and simply add 1 as you went along.
The whole layering issue will come into play again with the chips,
but I simply will copy what I did with the cards and all should work
out well.
So far the chips are coming along nicely. I've discovered a new
aspect of the "move" command that makes me happy.
set the lockMoves to true
repeat for each item s in stackup
move btn ("chip" & s) from (the loc of btn ("chip" & s)) \
to stackWhere in gWiz ticks without waiting
subtract 3 from item 2 of stackWhere
end repeat
set the lockMoves to false
Moves a group of objects all at one time. In other words, a stack of chips :-)
Pretty nifty.
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Mac and Windows shareware games
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