1000 objects

Shari shari at gypsyware.com
Fri May 27 18:26:23 EDT 2005


>The best way to manage this number of objects is to group them.
>
>So the next question is, do you really need 1000 objects?
>
>Regards,
>Scott Rossi

The answer is from a recent post:

>What is so unique about the chips?  If they're separate then yes, you would
>use a separate object for each chip.  If your question is how to manage them
>efficiently, you could create your chips as buttons and set their icon
>properties to the appropriate source chip image stored in your stack.  This
>way you can have a thousand chips (buttons) with virtually no additional
>overhead since all the chips are only pointers original chip art.
>
>Regards,
>Scott Rossi


7 players into 1000 = 142 chips allowed per player.  While in my 
world I would likely not accumulate that many chips, there are some 
very serious players whose world makes it very likely.  The objective 
is to ensure that only in an extremely rare case will the game 
actually use up all the chips.

Remember the goal is to convert what was just text info (the player's 
bank and bet) into what will now be chips that behave exactly as they 
would in a casino.

Shari


-- 
Mac and Windows shareware games
http://www.gypsyware.com


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