Animated GIFS
Shari
shari at gypsyware.com
Fri Mar 18 11:45:12 EST 2005
I'm experimenting with animated GIFS in MC and have a question.
I created the frames as layers in Photoshop, opened ImageReady, and
saved all the frames as an animated GIF. This seems to work fairly
well. I can import the GIF. Even though it is supposed to play only
once (no looping), it loops over and over again. But searching the
archives offered a solution for that.
on mouseUp
set the repeatcount of image "kittycat.gif" to 0
set the currentFrame of image "kittycat.gif" to 1
wait 1 second
show img "kittycat.gif"
setTheFrame
exit mouseUp
on setTheFrame
put "kittycat.gif" into MyGif
set the currentFrame of image MyGIF to (the currentFrame of image MyGIF + 1)
if the currentFrame of image MyGIF = the frameCount of image MyGIF then
hide img "kittycat.gif"
exit setTheFrame
else send setTheFrame to me in 50 milliseconds
end setTheFrame
This still leaves a question regarding the repeat looping: If the
GIF is hidden, it won't keep looping "behind the scenes" and hogging
memory will it?
--
Mac and Windows shareware games
http://www.gypsyware.com
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