Security schemes for Players

Alejandro Tejada capellan2000 at yahoo.com
Sun Oct 3 13:18:42 EDT 2004


on Sat, 02 Oct 2004 
Chipp Walters wrote:
 
> > Could this be used when several teachers are able 
> > to edit the stacks?

> Interesting requirement. I suppose I would create a
> standalone which 
> would 'bless' stacks. Here's how it would work. When
> a teacher finishes 
> editing a stack, they drag/drop it on the
> 'Blesser.exe' standalone and 
> it would:
> 
> 1) ask for a username/pass combo so we know it's a
> 'good' teacher

How could i prepare in case some teacher pass
or lost their password?

> 2) lock messages and looks for the custom object
> 3) if the custom object is there, then it would
> calculate a checksum for 
> the new stack and put the value of it somewhere in
> the script. 

This will requires that the standalone "Blesser"
unlock the scripts of the stack.
Hmmm, many failsafe security scripts, but 
Why i still think that i miss some key security
measures?

> You would 
> then use this checksum later on when trying to open
> the stack using your 
> player stack. 

That's a sequence that i'll study in details. 
I think that it's good idea to encode the
checksum with some hard to break codification
scheme.

Thanks a lot Chipp!

al

=====
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http://www.geocities.com/capellan2000/


	
		
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