Player messages
Brian Yennie
briany at qldlearning.com
Fri Dec 5 14:24:09 EST 2003
Jacque,
This is a pretty dirty workaround, but...
How about when you start the player, checking the duration and using a
"send in..." structure to fire off your own playStopped message? You
could possibly send the message a little early on purpose, then use
another finer creeping up message...?
Dirty, but depending on how precise you need things, might work for now.
HTH,
Brian
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