Player messages

Brian Yennie briany at qldlearning.com
Fri Dec 5 14:24:09 EST 2003


Jacque,

This is a pretty dirty workaround, but...

How about when you start the player, checking the duration and using a 
"send in..." structure to fire off your own playStopped message? You 
could possibly send the message a little early on purpose, then use 
another finer creeping up message...?

Dirty, but depending on how precise you need things, might work for now.

HTH,
Brian



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