MC & OpenGL (update)

jbv jbv.silences at club-internet.fr
Thu Aug 7 13:12:00 EDT 2003


>
>
> I am excited about your work.

Thank you so much.After the lack of response to my post from 2 weeks ago,
I thought everyone had lost interest in it...

> It would extra cool if we could
> import 3d objects in from modeling apps as well.
>

I didn't include that option in the demo, but it's one
of the easiest thing to do I guess most 3D modelers
export to openGL format. And if they don't, there are
more than enough translators available on the net.
Format translation is also an option that could be
implemented...
I wasn't planing to create a 3D modeler with MC
anyway.
But I strongly believe that a set of (scriptable) tools to
process / modify 3D data (extrude, stretch...) could be
a great feature, because interactive 3D doesn't only
mean moving & rotating objects...

JB





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