Repeating sounds [was Re: Temporary picts]
J. Landman Gay
jacque at hyperactivesw.com
Thu Mar 21 12:26:01 EST 2002
Shari wrote:
>
> >>So the solution has to be to avoid modal dialogs. You could do that by
> >>creating your own dialog stack and storing it as a substack in your main
> >>stack. You'd fill the text field with the appropriate response and set
> >>the button labels to whatever you want. Then display it as modeless:
> >>
> >> modeless "myDialog"
> >
> >This would definitely be an option for the current project...
>
> Didn't work *sigh*
Try this (watch out for line wraps):
local theCurSnd
on startSounds
play "darn you.wav"
go cd "info" of stack "dLog" as modeless
send "playSnd" to me in 1 second
end startSounds
on playSnd
if the sound is done then
put "darn you.wav,aaah.wav,goodie.wav,oh yeah.wav,talk to you.wav"
into theSndList
put (itemoffset(theCurSnd,theSndList) mod the number of items in
theSndList)+1 into theNextNum
put item theNextNum of theSndList into theCurSnd
play theCurSnd
end if
send playSnd to me in 1 second
end playSnd
on cancelMsgs
play stop
repeat for each line l in the pendingmessages
if l contains "playSnd" then cancel (item 1 of l)
end repeat
end cancelMsgs
You'd trigger it off by calling "startsounds". Whenever you want the
sounds to stop, call "cancelMsgs". Unless your sounds are very, very
short, there is no reason to call "playsnd" any more often than once per
second, and you might be able to lengthen that amount of time even more
depending on the length of your shortest sound. There's no point in
piling up any more pending messages than necessary.
--
Jacqueline Landman Gay | jacque at hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
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